And overcame greatness in the original to find new ways to describe perfection (if you're wearing a hat, please remove it to show respect) The one and only sequel to the game that started it all Or masterpieces, because it's a double whammy of a game. If you don't count 'good' as an inferior naming of the masterpiece. Which is despite all this somewhat surprising to be good because it is enslaved by the clutches of evil itself. Games, as the game I've bought and played this year is along, long, LLLLOOONNNGGG overdue remaster of a classic.
But the console port might be considered proof that such equality is bollocks.īecause this game is MEANT to be played with a mouse. Meanwhile, console owners pretend an equal 'ish kind of equality, which might or might not be true. Don't really know why a game that is so much a cornerstone to the pc master race ideology that the master race creed of said pc gamers might not even have come to fruition. The pc version was, is and always will be superior than the port that was produced a year later on the Playstation. Then you better buckle up for my response, my man. One of my favourite N64 games is ForsakenĬlick to expand.Well.
#SPIDER MAN 2 PC VS CONSOLE PS3#
We are however accepting things from the bizarre period wherein the console exclusives of the PS3 and 360, even some of the earliest, a few years back had a habit of appearing on the PC almost out of nowhere.Įxamples is probably what we want to contemplate here, though from older consoles so you can get some idea of how different things used to be. However this is not what we are after so make another thread if you want that.
However I am less interested in this here for this thread - we can and have done many discussions on the "lesser" ports and handheld games, even intergenerational handheld games (compare Pirates of the Caribbean on the GBA and DS, Tony Hawk on the GBC and GBA and possibly DS, any number of late stage GBA games that also saw DS entries). Handheld vs everything else is what many focus on, or inter generational ports when those are applicable (usually 1 or 2 years around the launch of a new one, maybe with a "oh wow because it is popular in some poor country we saw a version of some sports game/music game released 4 years on").
On the other hand comparing some of the real time strategy games for the likes of the PS1 to the PC (WarGames: Defcon 1 being one of the go to examples - PS1 was something of a vehicle combat game with some occasional AI partners, PC was a straight up real time strategy). Still if it is a thing you reckon you can back up then by all means. Mouse vs controller is a thing that encompasses some quite radical aspects of design but in the end autoaim et al get you most of the way there in most games.
#SPIDER MAN 2 PC VS CONSOLE MOD#
Mod support is an obvious one but at the same time is it that significant and also being free and easy I am generally inclined to skip it. Draw distance is something more to contemplate in this - operation flashpoint, which often takes place at significant ranges, being an example of one here. Resolution can count, however it would really have to be significant. To that end what majorly different game or game altering change made a console version of a game radically different to a PC one in more recent times? This magnitude of difference changed somewhat as the years rolled on, some might say for the worse as consoles then effectively started limiting scope of PC efforts (see Deus Ex Invisible War, or maybe the end of the PS360 and simultaneous failure of Vista and thus DirectX10). At one point one playing a PC version of a title might well be playing something rather different to the console versions, gameplay and start quality of resources. However the nature console vs PC has changed, quite considerably at that over the last few generations. Arcade vs home console, console vs weaker console, console vs Amiga in the 16 bit era, and today we are still somewhat under the console vs PC paradigm. Anyway long have there been divisions between different aspects of game playing devices.